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Racing: Windows, PlayStation 3, Xbox 360 [133] 2013 F1 Race Stars: Powered Up Edition: Kart racing: Wii U [134] 2014 Grid Autosport: Racing: Windows, PlayStation 3, Xbox 360, Linux, macOS, Nintendo Switch [135] 2014 F1 2014: Racing: Windows, PlayStation 3, Xbox 360 [136] 2014 Toybox Turbos: Racing: Windows, PlayStation 3, Xbox 360 [137] 2015 F1 ...
Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku.Started in 2008 as a fork of the racing car simulator TORCS, [2] it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.
Source code of game engine was released on GitHub under GPLv3 on November 28, 2022. [80] Age of Pirates 2: City of Abandoned Ships: 2009 2021 Windows Role-playing game: Akella: Source code of Storm Engine released on GitHub under GPLv3 in a 2021 and support Sea Dogs: To Each His Own and Age of Pirates 2: City of Abandoned Ships. [81] [82 ...
Air Boarder 64: Human Entertainment: ASCII Corporation: N64 1998-03-27 Al Unser Jr. Arcade Racing: Mindscape Bordeaux: Mindscape: WIN, OS X 1995 Al Unser Jr.'s Road to the Top: Radical Entertainment: Mindscape: SNES 1994-11 Al Unser Jr.'s Turbo Racing: Data East: Data East: NES 1990-03 Alex Kidd BMX Trial: Sega: Sega: SMS 1987-11-15 Alfa Romeo ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
Grin AB was a video game developer based in Stockholm, Sweden.Founded by Bo and Ulf Andersson in 1997, Grin worked on numerous titles for the PC, consoles and arcade.Grin filed for bankruptcy and became defunct on August 12, 2009, and its founders went on to create Overkill Software.
The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).
Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine. [47] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.