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  2. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    A closure-constructing operator creates a function object from a part of the program: the part of code given as an argument to the operator is part of the function, and so is the lexical environment: the bindings of the lexically visible variables are captured and stored in the function object, which is more commonly called a closure.

  3. sizeof - Wikipedia

    en.wikipedia.org/wiki/Sizeof

    For example, even though most implementations of C and C++ on 32-bit systems define type int to be four octets, this size may change when code is ported to a different system, breaking the code. The exception to this is the data type char , which always has the size 1 in any standards-compliant C implementation.

  4. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    size_t is an unsigned integer type used to represent the size of any object (including arrays) in the particular implementation. The operator sizeof yields a value of the type size_t . The maximum size of size_t is provided via SIZE_MAX , a macro constant which is defined in the < stdint.h > header ( cstdint header in C++).

  5. Functional (C++) - Wikipedia

    en.wikipedia.org/wiki/Functional_(C++)

    Adaptable function objects are important, because they can be used by function object adaptors: function objects that transform or manipulate other function objects. The C++ Standard Library provides many different function object adaptors, including unary_negate (that returns the logical complement of the value returned by a particular ...

  6. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    Understanding the notion of a function signature is an important concept for all computer science studies. Modern object orientation techniques make use of interfaces, which are essentially templates made from function signatures. C++ uses function overloading with various signatures.

  7. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.

  8. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    Thus, if the array is seen as a function on a set of possible index combinations, it is the dimension of the space of which its domain is a discrete subset. Thus a one-dimensional array is a list of data, a two-dimensional array is a rectangle of data, [ 12 ] a three-dimensional array a block of data, etc.

  9. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.