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This is a list of video games that use near field communication (NFC) technology.. Currently, games have leveraged NFC in unlocking additional features through payment. This takes the form of a direct transaction over NFC [1] or by purchasing a physical item, which signals to the platform that a certain set of features has been purchased (e.g. Skylanders).
An Arduino-compatible board that includes a battery backed up real-time clock and a four channel DAC. Most Arduino-compatible boards require an additional shield for these resources. NB2A [192] Sanguino-compatible board that includes a battery backed up real-time clock and a two channel DAC.
List of video games using NFC; Media in category "Near-field communication" This category contains only the following file. TecTiles and Galaxy SIII.jpg 281 × 353; 50 KB
Tagstand partnered with Paymate to deploy an NFC marketing campaign for Nokia and the movie Ra-One in priority partner stores across India. [85] jusTap! has tied up with CineMAX to implement NFC campaign using nfc enabled smart posters at the movie theaters in Mumbai [86]
On 27 January 2012, Nintendo President Satoru Iwata announced in a briefing that the controller of the Wii U home console will have an installable NFC function. By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format ...
The Bluetooth logo. In order to use Bluetooth, a device must be compatible with the subset of Bluetooth profiles (often called services or functions) necessary to use the desired services. A Bluetooth profile is a specification regading an aspect of Bluetooth-based wireless communication between devices.
Bluetooth 2.1 improved device pairing speed and security. Bluetooth 3.0 again improved transfer speed up to 24 Mbit/s. In 2010 Bluetooth 4.0 (Low Energy) was released with its main focus being reduced power consumption. Before Bluetooth 4.0 the majority of connections using Bluetooth were two way, both devices listen and talk to each other.
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