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  2. OpenFX (API) - Wikipedia

    en.wikipedia.org/wiki/OpenFX_(API)

    The OFX Image Effects API is the official reference. The OFX Programming Guide for Image Effects by Bruno Nicoletti. OpenFX plugin programming guide, based on the C++ Support library. OpenMfx documentation, an OFX Mesh Effects API, including the API reference as well as a C++ Support library and some tutorials.

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.

  4. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    This library grants access to an implementation for deferred shadow filtering that is optimized for the GCN GPU architecture. FidelityFX DirectX 11, DirectX 12, Vulkan: GitHub: FidelityFX is a suite of visual effects and effects-helper libraries.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  6. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  7. Nuke (software) - Wikipedia

    en.wikipedia.org/wiki/Nuke_(software)

    Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/CentOS. [2] Foundry has further developed the software since Nuke was sold in 2007.

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    mail.aol.com

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  9. MASSIVE (software) - Wikipedia

    en.wikipedia.org/wiki/MASSIVE_(software)

    Massive is a software package developed by Stephen Regelous for use in the visual effects industry. Its primary feature is its ability to rapidly create large groups of agents that can act as individuals, each with their own unique behaviors and actions.