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  2. Systems design - Wikipedia

    en.wikipedia.org/wiki/Systems_design

    The physical design relates to the actual input and output processes of the system. This is explained in terms of how data is input into a system, how it is verified/authenticated, how it is processed, and how it is displayed. In physical design, the following requirements about the system are decided. Input requirement, Output requirements,

  3. Cyber–physical system - Wikipedia

    en.wikipedia.org/wiki/Cyber–physical_system

    Cyber-Physical Systems (CPS) are mechanisms controlled and monitored by computer algorithms, tightly integrated with the internet and its users.In cyber-physical systems, physical and software components are deeply intertwined, able to operate on different spatial and temporal scales, exhibit multiple and distinct behavioral modalities, and interact with each other in ways that change with ...

  4. Landauer's principle - Wikipedia

    en.wikipedia.org/wiki/Landauer's_principle

    Landauer's principle is a physical principle pertaining to a lower theoretical limit of energy consumption of computation.It holds that an irreversible change in information stored in a computer, such as merging two computational paths, dissipates a minimum amount of heat to its surroundings. [1]

  5. Cybernetics - Wikipedia

    en.wikipedia.org/wiki/Cybernetics

    A key insight of PCT is that the controlled variable is not the output of the system (the behavioral actions), but its input, "perception". The theory came to be known as "perceptual control theory" to distinguish from those control theorists that assert or assume that it is the system's output that is controlled.

  6. Physical computing - Wikipedia

    en.wikipedia.org/wiki/Physical_computing

    The advantage of physicality in education and playfulness has been reflected in diverse informal learning environments. The Exploratorium, a pioneer in inquiry based learning, developed some of the earliest interactive exhibitry involving computers, and continues to include more and more examples of physical computing and tangible interfaces as associated technologies progress.

  7. Physical layer - Wikipedia

    en.wikipedia.org/wiki/Physical_layer

    In the seven-layer OSI model of computer networking, the physical layer or layer 1 is the first and lowest layer: the layer most closely associated with the physical connection between devices. The physical layer provides an electrical, mechanical, and procedural interface to the transmission medium.

  8. Process architecture - Wikipedia

    en.wikipedia.org/wiki/Process_architecture

    Process architecture is the structural design of general process systems. It applies to fields such as computers (software, hardware, networks, etc.), business processes ( enterprise architecture , policy and procedures, logistics, project management, etc.), and any other process system of varying degrees of complexity .

  9. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    1. In software engineering and computer science, the process of removing physical, spatial, or temporal details [2] or attributes in the study of objects or systems in order to more closely attend to other details of interest; [3] it is also very similar in nature to the process of generalization. 2.