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  2. List of highest-grossing media franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_highest-grossing...

    Computer game – $22 billion [159] Video game Neople Nexon Tencent: Cars: 2006 $21.5 billion: Merchandise sales – $19.114 billion [am] Box office – $1.799 billion [an] DVD & Blu-ray sales – $634 million [ao] Animated film Pixar John Lasseter Pixar (The Walt Disney Company) Candy Crush: 2012 $20 billion: Video games – $20 billion [166 ...

  3. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  4. Fortnite World Cup - Wikipedia

    en.wikipedia.org/wiki/Fortnite_World_Cup

    The Fortnite World Cup was an esports competition based on the video game Fortnite. It took place between July 26–28, 2019 at the Arthur Ashe Stadium in New York City , United States . A total US$30 million prize pool was available across the various competitions.

  5. How much is the 'Fortnite' franchise worth? - AOL

    www.aol.com/news/much-fortnite-franchise-worth...

    How much is the "Fortnite" franchise worth? "Fortnite," the successful online video game developed by Epic Games, has gained almost a cult following. How much is the "Fortnite" franchise worth?

  6. Fortnite pro Nick Overton talks about how he makes money [Video]

    www.aol.com/article/finance/2018/10/20/17-year...

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  7. Over 44 Million People Played Fortnite OG In One Day - AOL

    www.aol.com/over-44-million-people-played...

    That's 102 million hours of play.

  8. 2018 in video games - Wikipedia

    en.wikipedia.org/wiki/2018_in_video_games

    Hardware sales, at US$7.5 billion, were up 15% from 2017, as despite the fact that there was no new hardware releases, several system-exclusive titles helped to drive hardware sales. [19] Licensed merchandise based on video game franchises generated $20.68 billion in 2018 retail sales, a rise of 6.1% compared to 2017. [21]

  9. Fortnite just had its biggest day ever, 5.5 years after it ...

    www.aol.com/finance/fortnite-just-had-biggest...

    At the peak Saturday, there were 6.2 million concurrent players, according to live stats tracker Fortnite.gg. Even with school and work, there were more than 2.7 million players at 10:30 a.m. ET ...

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