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  2. Dark Souls II - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls_II

    Dark Souls II is an entry in the Dark Souls series, known for its difficulty, as both bosses and standard enemies have the potential to defeat the player in only a few hits. Bad play is punished severely by most enemies, and opportunities for recovering health are limited. What's more, with each death the player's maximum health is reduced.

  3. Dark Souls (video game) - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls_(video_game)

    The original Windows version of the game was less well-received, with criticism directed at several technical issues. By April 2013, the game had sold over two million copies worldwide. Its success led to the development of two sequels—Dark Souls II (2014) and Dark Souls III (2016)—while a remastered version was released in 2018.

  4. Dark Souls - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls

    Dark Souls [a] is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki , the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016).

  5. List of Valve games - Wikipedia

    en.wikipedia.org/wiki/List_of_Valve_games

    Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role. [143] Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from ...

  6. Dark Souls III - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls_III

    Dark Souls III is an action role-playing game played in a third-person perspective. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". [1] Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords.

  7. Elden Ring - Wikipedia

    en.wikipedia.org/wiki/Elden_Ring

    Yui Tanimura, who previously directed Dark Souls II and co-directed Dark Souls III, served as co-director for the game. [35] The design team of Elden Ring concentrated on environmental scale, role-playing, and storytelling as the main elements. Developers credited the scale with responsibility for creating a sense of diversity, and intended the ...

  8. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for HDR lighting. The engine has been licensed to NCsoft for their MMORPG, Aion: The Tower of ...

  9. Games for Windows – Live - Wikipedia

    en.wikipedia.org/wiki/Games_for_Windows_–_Live

    The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players. Sega, Eidos, and THQ signed on to include Games for Windows – Live in their upcoming games. Epic Games also included this service in their game engine Unreal Engine 3. [6]