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Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land (キョロちゃんランド, Kyorochan Rando), Subline, and Tower Toppler.
A screenshot of the original Lincity, showing the top-down gameplay. Lincity features complex 2D and top-down gameplay.. The simulation considers population, employment, basic water management and ecology, goods (availability and production), raw materials (ore, steel, coal), services (education, health, fire protection, leisures), energy (electricity and charcoal, coal with finite reserves ...
Sinclair User commented on the game's "finely detailed, well-drawn, and very fast appearing" animation. [2] Home Computing Weekly felt that casual adventurers wouldn't warm up to the game immediately while adventure buffs would find the content too limited. [5] Computer & Video Games deemed it a "competent" and "clean" video gaming experience. [8]
Driller was the first game to use the Freescape engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. It also gave the player the ability to look up and down, as well as rotate left and right, something which was rare amongst 3D games of the time. [2]
Spry Fox is a video game producing company headquartered in Seattle, United States, that was founded in 2010 by David Edery and Daniel Cook.The company produced the games Triple Town, a freemium strategy puzzle video game with city-building game elements for social networks and mobile devices; Steambirds, a strategy flying game for mobile devices; Road Not Taken, a roguelike puzzle video game ...
His games [1] were notable for containing a large number of sprites and parallax scrolling. His most notable games include Cobra , [ 2 ] [ 3 ] (which was a license extremely loosely based on the Sylvester Stallone film ) one of the first Spectrum games to exhibit full-colour parallax scrolling and his conversion of the arcade game Green Beret .
OpenCity is the product of programmer Duong-Khang Nguyen and 3D artist Frédéric Rodrigo. Nguyen was inspired by the open source game FreeReign; when he realized that the FreeReign project was cancelled and the source code was not in the condition to be improved, he began development on his own city-building simulator. [3]
Zzoom was received well by the video game press when it was released in 1983, and it remained among the top twenty best-selling games well into 1984. [4] Crash called it "a very memorable game and excellent value for money", [5] whilst Personal Computer Games described it as "one of the all-time greats in a very competitive market".