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It adapts video game tropes in film format. [368] Free Guy (2021) – Directed by Shawn Levy. Guy, a non-player character, becomes aware of his world being a video game called Free City. 8-Bit Christmas (2021) – Directed by Michael Dowse. A father recounts his quest to get a Nintendo Entertainment System in the 1980s.
Game Year Developer Publisher Film Garfield Gets Real: 2008: Zushi Games: Gravity I Garfield Gets Real: G-Force: 2009: Eurocom (PC/PS2/PS3/X360/Wii) Keen Games (DS/PSP) Disney Interactive Studios: G-Force: G.I. Joe: The Rise of Cobra: 2009: Double Helix Games (PS2/PS3/PSP/X360/Wii) Backbone Entertainment (DS) Electronic Arts: G.I. Joe: The Rise ...
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This is a list of the highest-grossing films based on video games, primarily both live-action and animated films.. As of February 2025, Nintendo's The Super Mario Bros. Movie held the distinction as the highest-grossing video game film, while Pokémon is the highest-grossing video game film franchise and Resident Evil is the highest-grossing video game live-action film franchise.
The Super Mario Bros. Movie, based on the Mario game franchise, holds the highest take of any video game adaptation with US$1.36 billion, and was considered the most profitable film of 2023 by Deadline Hollywood, while the six Resident Evil films hold the highest take for a live-action series of US$1.2 billion on an average production budget ...
Chłopaki Nie Płaczą (video game) The Chronicles of Narnia: Prince Caspian (video game) The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) The City of Lost Children (video game) Clash of the Titans (video game) Cliffhanger (video game) Clive Barker's Nightbreed: The Interactive Movie; Cloak & Dagger (video game) Cobra ...
Immortality is a 2022 interactive film video game developed by Sam Barlow and published by Half Mermaid Productions. It was released for Windows and Xbox Series X/S in August, while Android and iOS versions were released via Netflix in November 2022.
The Movies was developed by Lionhead Studios, a studio created and led by the game's executive designer, Peter Molyneux.Lead designer Mark Webley recounted that the game had been suggested by Molyneux as early as December 2001, [3] who then brainstormed a one-page concept for a film-themed management game one morning in January 2002. [4]