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Uno (/ ˈ uː n oʊ /; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
In Partner Uno, players sitting across from each other join forces to form a team, so that a win by either player is a win for the team. In House Rules Uno, the rules can be tweaked and customized to the player's preference. The Xbox 360 version of Uno offers multiplayer for up to four players through Xbox Live. Players can join or drop-out of ...
The game ends when a player or team completes a set number of sequences. In a two-player or two-team game, the number of sequences needed to win is two, while in a three-player or three-team game, only one sequence is needed to win the game. If no one in the end manages to make the target number of sequences, the game ends in a draw.
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Before 1939, UNO teams were known as the Cardinals. [8] From 1939 to 1971, the UNO teams were the Indians ; the mascot at this time was a Native American named Ouampi. In The Native Peoples of North America: A History , the mascot is described as "so tacky by comparison that he made the Cleveland Indians ' Chief Wahoo look like a real gentleman."
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Postal Rules follow the standard Phase 10 rules with two additions: 1) No player can go out (play all 10 cards), thus ending the hand, until play has completed one circuit of the table and play has returned to the dealer, regardless if someone was skipped. The dealer is the first player who can end the hand by playing all 10 of their cards.
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