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Wyatt also writes the text for the series of Art of Magic: The Gathering coffee table books, which reprint illustrations from the cards with details for each plane's lore; the Plane Shift releases were created to allow players to use those books as campaign setting guides by providing the necessary rule adaptations. [21]
Cassette tape label with coercivity (a measure of the external magnetic flux required to magnetize the tape) measured in oersteds. The oersted is defined as a dyne per unit pole. [clarification needed] [6] The oersted is 1000 / 4π (≈79.5775) amperes per meter, in terms of SI units. [7] [8] [9] [10]
Flux (also known as FLUX.1) is a text-to-image model developed by Black Forest Labs, based in Freiburg im Breisgau, Germany. Black Forest Labs were founded by former employees of Stability AI . As with other text-to-image models, Flux generates images from natural language descriptions, called prompts .
The language of mathematics has a wide vocabulary of specialist and technical terms. It also has a certain amount of jargon: commonly used phrases which are part of the culture of mathematics, rather than of the subject.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
The SI unit of electric flux is the volt-meter (V·m), or, equivalently, newton-meter squared per coulomb (N·m 2 ·C −1). Thus, the unit of electric flux expressed in terms of SI base units is kg·m 3 ·s −3 ·A −1. Its dimensional formula is L 3 M T −3 I −1.
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
Example of a Cram game. In the normal version, the blue player wins. Cram is a mathematical game played on a sheet of graph paper (or any type of grid). It is the impartial version of Domineering and the only difference in the rules is that players may place their dominoes in either orientation, but it results in a very different game.