enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]

  3. Stream processing - Wikipedia

    en.wikipedia.org/wiki/Stream_processing

    Most programming languages for stream processors start with Java, C or C++ and add extensions which provide specific instructions to allow application developers to tag kernels and/or streams. This also applies to most shading languages, which can be considered stream programming languages to a certain degree.

  4. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    In software engineering, the module pattern is a design pattern used to implement the concept of software modules, defined by modular programming, in a programming language with incomplete direct support for the concept.

  5. Standard streams - Wikipedia

    en.wikipedia.org/wiki/Standard_streams

    Standard output is a stream to which a program writes its output data. The program requests data transfer with the write operation. Not all programs generate output. For example, the file rename command (variously called mv, move, or ren) is silent on success. Unless redirected, standard output is

  6. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    In the C++ programming language, the C++ Standard Library is a collection of classes and functions, which are written in the core language and part of the C++ ISO Standard itself. [ 1 ] Overview

  7. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...

  8. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In computer programming, especially object-oriented programming, a method is commonly identified by its unique method signature, which usually includes the method name and the number, types, and order of its parameters. [4] A method signature is the smallest type of a method.

  9. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.