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A new faction was added to the game: the Stronghold. [4] Moreover, an additional upgrade was added to all dwellings, which acts as the alternate upgrades of Heroes V. The player is, however, able to choose between the two upgrades whenever a type of concerned creature is being hired. [3]
What would have been sects in the original Planescape are now called minor factions, a mix of fallen ascendant factions and up-and-coming factions that haven’t yet reached a critical mass. The Free League are listed as a minor faction, but otherwise are little changed from the 2nd edition incarnation.
[5] [6] Three factions are set up in Ank'Harel – the Allegiance of Allsight, the Consortium of the Vermilion Dream, [7] and the Library of the Cobalt Soul [8] – and the party's faction alignment will impact the track of their mission [9] as they are drawn to an underwater region called the Netherdeep. Each location has a dungeon for players ...
In Publishers Weekly's "This Week's Bestsellers: December 3, 2018", Waterdeep: Dungeon of the Mad Mage was #18 for "Hardcover Nonfiction". [10] [11]Rob Hudak, for SLUG Magazine, wrote that "the premise is straightforward enough—an immortal, crackpot wizard went and turned the backside of a nearby mountain into a sadistic amusement park.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Skall, factol (leader) of the Dustmen faction in the Planescape setting. Szass Tam, the de facto ruler of Thay in the Forgotten Realms campaign setting. Thessalar, of the World of Greyhawk campaign setting. Creator of the thessalmonster. [34] Redeye, the lich that rules over the Lizard Marsh. Appeared in the adventure module Under Illefarn.
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.