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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases. Extremely non-dexterous or non-moving creatures may suffer penalties that lower their armor class below 10.

  3. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The combat system was modified. The minimum number required to hit a target uses a mathematical formula in which the defender's armor class (AC) is subtracted from the attacker's THAC0 ("To Hit Armor Class '0 '") number, a simplification of 1st edition's attack matrix tables that had appeared as an optional rule in the 1st edition DMG ...

  4. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  5. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    AC is typically a representation of a character's physical defenses such as their ability to dodge attacks and their protective equipment. [29] [30] [31] Armor class is a mechanic that can be used as part of health and combat game balancing. [32] AC "is roughly equivalent to defensive dodging in war games". [29]

  6. Banded mail - Wikipedia

    en.wikipedia.org/wiki/Banded_mail

    Confusion arises because of the wide variety of terms by which similar armours are known. Banded mail has been described as "a form of mail reinforced with bands of leather", as "overlapping horizontal strips of laminated metal sewn over a backing of normal chain mail [sic] and soft leather backing" and as "many thin sheets of metal are hammered or riveted together".

  7. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The original Players Handbook was reviewed by Don Turnbull in issue No. 10 of White Dwarf, who gave the book a rating of 10 out of 10.Turnbull noted, "I don't think I have ever seen a product sell so quickly as did the Handbook when it first appeared on the Games Workshop stand at Dragonmeet", a British role-playing game convention; after the convention, he studied the book and concluded that ...

  8. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied predecessor to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams.

  9. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Gavin Sheehan, for Bleeding Cool, wrote "overall, Guildmasters' Guide to Ravnica is a fine addition to 5E, but I also recognize this isn't going to be for everyone. DM's and players alike should recognize that there are people who love Dungeons & Dragons to death but have zero interest in Magic: The Gathering .