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  2. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    Code Ninjas is a for-profit educational organization specializing in teaching coding to kids, and is the largest kids coding franchise in the world with over 400 locations open and operating in three countries. [1] It is headquartered in Pearland, Texas. [2] It was founded by David Graham in 2016, inspired by watching his son learn Tae Kwon Do. [3]

  3. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    For example, in Python, to print the string Hello, World! followed by a newline, one only needs to write print ("Hello, World!" In contrast, the equivalent code in C++ [ 7 ] requires the import of the input/output (I/O) software library , the manual declaration of an entry point , and the explicit instruction that the output string should be ...

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.

  5. Code.org - Wikipedia

    en.wikipedia.org/wiki/Code.org

    By 2014, Code.org had launched computer courses in thirty US school districts to reach about 5% of all the students in US public schools (about two million students), [46] and by 2015, Code.org had trained about 15,000 teachers to teach computer sciences, able to reach about 600,000 new students previously unable to learn computer coding, with ...

  6. CodeMonkey (software) - Wikipedia

    en.wikipedia.org/wiki/CodeMonkey_(software)

    CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]

  7. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Before version 3.0, Python had two kinds of classes (both using the same syntax): old-style and new-style; [113] current Python versions only support the semantics of the new style. Python supports optional type annotations. [4] [114] These annotations are not enforced by the language, but may be used by external tools such as mypy to catch errors.

  8. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Its intellectual roots are in artificial intelligence, mathematical logic and developmental psychology. For the first four years of Logo research, development and teaching work was done at BBN. The first implementation of Logo, called Ghost, was written in LISP on a PDP-1.

  9. Phonological awareness - Wikipedia

    en.wikipedia.org/wiki/Phonological_awareness

    [4] [5] [6] [47] Phonological awareness skills in the preschool and kindergarten years also strongly predict how well a child will read in the school years. [16] [48] [49] In addition, interventions to improve phonological awareness abilities lead to significantly improved reading abilities. [16]

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