Search results
Results from the WOW.Com Content Network
A 1:1 scale construction drawing of a boat and its parts Lines plan A scaled-down version of a full-sized drawing often including the body, plan, profile, and section views Body Plan A view of the boat from both dead ahead and dead astern split in half Plan view A view looking down on the boat from above Profile view A view of the boat from the ...
A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization.
(0,0) is at the top left corner of the grid, (1,1) is at the top left end of the line and (11, 5) is at the bottom right end of the line. The following conventions will be applied: the top-left is (0,0) such that pixel coordinates increase in the right and down directions (e.g. that the pixel at (7,4) is directly above the pixel at (7,5)), and
Type G lines are used for centre lines. These are dotted lines, but a long line of 10–20 mm, then a 1 mm gap, then a small line of 2 mm. 2H pencil; Type H lines are the same as type G, except that every second long line is thicker. These indicate the cutting plane of an object. 2H pencil
Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II. Just as the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm.
In a continuous-line drawing, the artist looks both at the subject and the paper, moving the medium over the paper, and creating a silhouette of the object. Like blind contour drawing, contour drawing is an artful experience that relies more on sensation than perception; it's important to be guided by instinct. [2]
Finding roots −1/2, −1/ √ 2, and 1/ √ 2 of the cubic 4x 3 + 2x 2 − 2x − 1, showing how negative coefficients and extended segments are handled. Each number shown on a colored line is the negative of its slope and hence a real root of the polynomial. To employ the method, a diagram is drawn starting at the origin.
By rotating the cube by 45° on the x-axis, the point (1, 1, 1) will therefore become (1, 0, √ 2) as depicted in the diagram. The second rotation aims to bring the same point on the positive z -axis and so needs to perform a rotation of value equal to the arctangent of 1 ⁄ √ 2 which is approximately 35.264°.