enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Desaxe - Wikipedia

    en.wikipedia.org/wiki/Desaxe

    A desaxe engine, is one in which each cylinder is positioned with its exact center (the bore axis) slightly offset from the center line of the crankshaft. "Désaxé", in French, means "unbalanced". Desaxe engines are usually automotive, but the term can also apply to steam engines. An animation of a Scuderi Split Cycle Engine.

  3. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Cocos2D - 2D physics engine. Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis. FaceFX - realistic facial animation engine created by OC3 Entertainment. Havok - 3D physics engine.

  4. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  5. Timeline of computer animation in film and television

    en.wikipedia.org/wiki/Timeline_of_computer...

    In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961, on national television. [3] [4] Simulation of a Two-Gyro Gravity-Gradient Attitude Control System: 1963

  6. NaturalMotion - Wikipedia

    en.wikipedia.org/wiki/NaturalMotion

    NaturalMotion's other middleware product is Morpheme - an animation engine for Wii U, PlayStation 3, Xbox 360, PC, PlayStation Vita, Android, and iOS. [6] Unlike the company's other packages, Morpheme does not use DMS and instead provides tools for blending animations, inverse kinematics and rigid-body simulation.

  7. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  8. List of computer-animated films - Wikipedia

    en.wikipedia.org/wiki/List_of_computer-animated...

    A computer-animated film is an animated film that was created using computer software to appear three-dimensional. While traditional 2D animated films are now [ when? ] made primarily with the help of computers, the technique to render realistic 3D computer graphics (CG) or 3D computer-generated imagery (CGI), is unique to computer animation.

  9. Autodesk Softimage - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Softimage

    Autodesk Softimage is a discontinued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation.Now owned by Autodesk and formerly titled Softimage XSI (stylized as Softimage|XSI), the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.