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  2. AC'97 - Wikipedia

    en.wikipedia.org/wiki/AC'97

    AC'97 (Audio Codec '97; also MC'97 for Modem Codec '97) is an audio codec standard developed by Intel Architecture Labs and various codec manufacturers in 1997. The standard was used in motherboards , modems , and sound cards .

  3. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.

  4. Click (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Click_(acoustics)

    In speech recording, click noises (not to be confused with click consonants) result from tongue movements, swallowing, mouth and saliva noises. [8] While in voice-over recordings, click noises are undesirable, they can be used as a sound effect of close-miking in ASMR and pop music, e.g. in Bad Guy (2019) by Billie Eilish. [9]

  5. Click consonant - Wikipedia

    en.wikipedia.org/wiki/Click_consonant

    This is a common effect of uvular or uvularised consonants on vowels in both click and non-click languages. In Taa , for example, the back-vowel constraint is triggered by both alveolar clicks and uvular stops, but not by palatal clicks or velar stops: sequences such as */ǃi/ and */qi/ are rare to non-existent, whereas sequences such as /ǂi ...

  6. Ensoniq AudioPCI - Wikipedia

    en.wikipedia.org/wiki/Ensoniq_AudioPCI

    When paired with a capable codec, such as the AK4531 (pre-AC'97), the ES1370 supported the then-latest in 3D audio positioning through 4-speaker surround sound. The chip was also a PCI bus master device that was designed to provide high-speed access to system RAM and resources, for sample synthesis data and effect processing.

  7. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

  8. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games. This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural , Stereophonic and later Surround sound.

  9. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    OpenAL Soft, an open source version of OpenAL, is still actively maintained, and can be used by game developers, and to enable EAX sound in older games. Most releases of EAX versions coincided with increases in the number of simultaneous voices processable in hardware by the audio processor: the original EAX 1.0 supports 8 voices, while EAX 5.0 ...

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