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  2. Graham Nelson - Wikipedia

    en.wikipedia.org/wiki/Graham_Nelson

    Graham A. Nelson (born 1968) is a British mathematician, poet, and the creator of the Inform design system for creating interactive fiction (IF) games. He has authored several IF games, including Curses (1993) and Jigsaw (1995).

  3. Curses (video game) - Wikipedia

    en.wikipedia.org/wiki/Curses_(video_game)

    Curses was originally developed on an Acorn Archimedes using Acorn C/C++, before Nelson moved to his Inform programming language, which was simultaneously released. [2] [3] It was the first non-test game developed in the language. [3] It is distributed without charge as a Z-Code executable. The Inform source code is not publicly available.

  4. Edward Nelson - Wikipedia

    en.wikipedia.org/wiki/Edward_Nelson

    Edward Nelson (May 4, 1932 – September 10, 2014) was an American mathematician. He was professor in the Mathematics Department at Princeton University . He was known for his work on mathematical physics and mathematical logic .

  5. David Nelson (mathematician) - Wikipedia

    en.wikipedia.org/wiki/David_Nelson_(mathematician)

    David Nelson (born 1938) (also known as R. D. Nelson) is an English mathematician. He is a Chartered Mathematician and a Fellow of the Institute of Mathematics and its Applications . Nelson was educated at Calday Grange Grammar School, Cheshire, and won an open mathematical scholarship to Christ's College, Cambridge .

  6. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  7. Puzzle Agent 2 - Wikipedia

    en.wikipedia.org/wiki/Puzzle_Agent_2

    Certain items or dialogue choices may lead to puzzles that need to be solved, although some puzzles may not have any consequence on the game's progress. The puzzles encompass various types, including jigsaw, math, and logic puzzles. Each puzzle is accompanied by a brief description of the objective, while some also include a set of rules and ...

  8. WFF 'N PROOF - Wikipedia

    en.wikipedia.org/wiki/WFF_'N_PROOF

    As marketed in the 1960s WFF 'N PROOF was a series of 20 games of increasing complexity, varying with the logical rules and methods available. All players must be able to recognize a " well-formed formula " (WFF in Łukasiewicz notation ), to assemble dice values into valid statements (WFFs) and to apply the rules of logical inference so as to ...

  9. Jigsaw (video game) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(video_game)

    Jigsaw is an interactive fiction (IF) game, [b] [c] written by Graham Nelson in 1995. [d]The game begins on New Year's Eve of 1999, with the player discovering a time machine enabling them to travel throughout the twentieth century (including voyage of the Titanic, discovery of penicillin, codebreaking of the enigma machine during World War II, [1] opening of the Suez Canal, and the recording ...

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