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  2. Visual schedules - Wikipedia

    en.wikipedia.org/wiki/Visual_schedules

    Visual schedules use a series of pictures to communicate a series of activities or the steps of a specific activity. [1] [2] They are often used to help children understand and manage the daily events in their lives. [3] They can be created using pictures, photographs, or written words, depending upon the ability of the child.

  3. Chronostasis - Wikipedia

    en.wikipedia.org/wiki/Chronostasis

    After visual processing, we consciously perceive this object of focus. [9] In the context of a student in a classroom, the student's eyes focus on a paper on his desk. After his eyes collect light reflected off the paper and this information is processed in his visual cortex, the student consciously perceives the paper in front of him.

  4. Educational animation - Wikipedia

    en.wikipedia.org/wiki/Educational_animation

    Animations may lack educational effectiveness if target learners can't process the presented information adequately. For example, it seems that when the subject matter is complex, learners may be overwhelmed by animated presentations. This is related to the role of visual perception and cognition in human information processing. Our human ...

  5. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  6. Mathletics (educational software) - Wikipedia

    en.wikipedia.org/wiki/Mathletics_(educational...

    Mathletics was established as a Personal Learning Environment (PLE) application in 2005 by 3P Learning, catering for Australian schools. The website is structured to facilitate an engagement with students from K-12 educational level, and offers various visual resources in their interactive and online Web 2.0 appropriation of the Australian Curriculum.

  7. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    The most significant period for the development of auditory-visual integration occurs between ages 5–7. During this time, the child has mastered visual-kinesthetic integration, and the child's visual learning can be applied to formal learning focused towards books and reading, rather than physical objects, thus impacting their intellect.

  8. Audience response - Wikipedia

    en.wikipedia.org/wiki/Audience_response

    Hardware Based Audience Response: The presenter uses a computer and a video projector to project a presentation for the audience to see. In the most common use of such Audience Response systems, presentation slides (built with the Audience Response software) display questions with several possible answers, more commonly referred to as multiple choice questions.

  9. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]