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  2. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations, a project at the University of Colorado Boulder, is a non-profit [1] open educational resource project that creates and hosts explorable explanations. It was founded in 2002 by Nobel Laureate Carl Wieman. PhET began with Wieman's vision to improve the way science is taught and learned.

  3. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Simulations of one form or another have been used since the early 1900s as a method for training or training. The United States Defense Modeling and Simulation Coordination Office [2] identifies three main types of simulation: live, virtual, and constructive. Live (live action) and virtual simulations are primarily used for training purposes ...

  4. NetLogo - Wikipedia

    en.wikipedia.org/wiki/NetLogo

    HubNet is a technology that uses NetLogo to run participatory simulations in the classroom. [22] In a participatory simulation, a whole group of users takes part in enacting the behavior of a system. Using an individual device, such as a networked computer or Texas Instruments graphing calculator, each user acts as a separate, independent agent.

  5. List of citizen science projects - Wikipedia

    en.wikipedia.org/wiki/List_of_citizen_science...

    This list of citizen science projects involves projects that engage all age groups. There are projects specifically aimed at the younger age demographic like iTechExplorers [ 7 ] which was created by a 14 year old in the UK to assess the effects of bedtime technology on the body's circadian rhythm and can be completed in a classroom setting.

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The National Research Council's report on laboratory activities and simulations [4] makes clear that the design and not merely the medium of a physical or virtual learning activity determines its efficacy. Digital games are a medium with certain affordances and constraints, just as physical labs and virtual simulations are media with certain ...

  7. VEX Robotics - Wikipedia

    en.wikipedia.org/wiki/VEX_Robotics

    The VEX IQ Robotics Competition, presented by the Robotics Education & Competition Foundation, provides elementary and middle school students with exciting, open-ended robotics and research project challenges that enhance their science, technology, engineering, and mathematics (STEM) skills through hands-on, student-centered learning. VEX IQ is ...

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