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  2. List of best-selling video game franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    Minecraft: November 18, 2011: 350 million [51] Minecraft is a sandbox and survival video game originally created by Swedish game designer Markus "Notch" Persson and developed by Mojang. Originally a computer indie game made using Java, it has since been ported to game consoles and mobile devices. It was bought by Microsoft Studios in November 2014.

  3. List of television series based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_television_series...

    Season 17 Episode 2: "Informative Murder Porn" (2013) – This episode is centered on the parents learning to play Minecraft in order to get their murder porn back. Spaceballs: The Animated Series Season 1 Episode 2: "Grand Theft Starship" (2008) – Captain Lone Starr and Princess Vespa are sucked into a game of 'Grand Theft Starship', leaving ...

  4. 2023 in video games - Wikipedia

    en.wikipedia.org/wiki/2023_in_video_games

    The number of highly praised video games released in 2023 was considered unusually high compared to most years, with 25 games having a 90 out of 100 or better aggregate score on Metacritic by October 2023; this made it the best year by number of acclaimed games, the largest since 2004. [9]

  5. Microsoft - Wikipedia

    en.wikipedia.org/wiki/Microsoft

    Microsoft Corporation is an American multinational technology conglomerate headquartered in Redmond, Washington. [2] Founded in 1975, the company became highly influential in the rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields.

  6. Furry fandom - Wikipedia

    en.wikipedia.org/wiki/Furry_fandom

    A large group of fursuit owners at a furry convention. The furry fandom is a subculture interested in anthropomorphic animal characters. [1] [2] [3] Some examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes.