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  2. Baldur's Gate 3 - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_3

    Baldur's Gate 3 is a role-playing video game with single-player and cooperative multiplayer elements. Players can create one or more characters and form a party along with a number of pre-generated characters to explore the game's story.

  3. Microsoft Points - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Points

    Microsoft Points, introduced in November 2005 as Xbox Live Points, [1] were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Marketplace, digital content such as music and videos on Zune Marketplace, along with content from Windows Live Gallery.

  4. Baldur's Gate II: Throne of Bhaal - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_II:_Throne_of...

    Baldur's Gate II: Throne of Bhaal is a 2001 expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn. [5] [6] [7] It adds a multi-level dungeon called Watcher's Keep to the game [7] and completes the main plot. [5]

  5. Baldur's Gate II: Shadows of Amn - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_II:_Shadows...

    In Baldur's Gate II, several characters from the first game reappear, of which the following can join the player's party: Imoen, who grew up with the protagonist in Candlekeep; [48] Jaheira, who, with her husband Khalid, was a friend of Gorion's; [56] Minsc, a warrior who carries with him a hamster named Boo; [57] Edwin, a Red Wizard of Thay ...

  6. Necromancy - Wikipedia

    en.wikipedia.org/wiki/Necromancy

    Necromancy (/ ˈ n ɛ k r ə m æ n s i /) [1] [2] is the practice of magic involving communication with the dead by summoning their spirits as apparitions or visions for the purpose of divination; imparting the means to foretell future events and discover hidden knowledge.

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  8. Microsoft Mahjong - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Mahjong

    The player has a choice of six tile layouts: [11] Turtle, Dragon, Cat, Fortress, Crab, and Spider. Each is a stylized portrayal of the respective object or animal. The background image can be chosen from five different options and there are four tile sets, including traditional Mahjong tiles, variations with fuller coloring or larger print, and an alternative pastel tile set with an entirely ...

  9. Neuromancer - Wikipedia

    en.wikipedia.org/wiki/Neuromancer

    Neuromancer has many literary progenitors. Detective fiction, like the work of Raymond Chandler, is frequently cited as an influence on Neuromancer. For example, critics note similarities between Gibson's Case and Chandler's Philip Marlowe: Case is described as a "cowboy" and a "detective" and is involved in a heist; [12] Molly, the novel's primary female character, has connections to the ...