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Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. It was released on 13 August 2013 for iOS and Android, with versions for Windows and macOS following on 22 December 2014. In Geometry Dash, players control an icon to navigate music-based levels, avoiding obstacles like spikes.
Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Activision under the Sierra Entertainment brand name. The game was released on November 25, 2014 for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation 4, day later for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android.
Geometry Wars: Waves was developed by Stephen Cakebread of Bizarre Creations, released as a bonus mini-game as part of Project Gotham Racing 4 on Xbox 360 on October 2, 2007. The game is a variant of Geometry Wars: Retro Evolved where the player is given one life to survive continual waves of orange rockets that pace back and forth across the ...
Retro Evolved 2 provides local cooperative and competitive multiplayer modes for two to four players simultaneously, and an exclusive "Co-Pilot" mode in which two players control the same ship, with one moving and the other firing. Additionally, the game provides support for worldwide leaderboards in each game mode and, by default, displays the ...
The object of Geometry Wars is to survive as long as possible and score as many points as possible by destroying an ever-increasing swarm of enemies. The game takes place on a rectangular playfield and the player controls a claw-shaped "ship" that can move in any direction using the left thumbstick, and can fire in any direction independently using the right thumbstick.
Dead or Alive: Dimensions [1], abbreviated as DOAD, is a 2011 fighting video game developed by Team Ninja and published by Tecmo Koei for the Nintendo 3DS.It is considered a compilation game rather than a truly new entry in the Dead or Alive series, similar to the likes of Tekken Tag Tournament; it offers 26 playable fighters, more than any previous installment in the franchise, and uses a ...
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2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.