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Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
Increasing memory bandwidth, even while increasing memory latency, may improve the performance of a computer system with multiple processors and/or multiple execution threads. Higher bandwidth will also boost performance of integrated graphics processors that have no dedicated video memory but use regular RAM as VRAM.
Memory bandwidth that is advertised for a given memory or system is usually the maximum theoretical bandwidth. In practice the observed memory bandwidth will be less than (and is guaranteed not to exceed) the advertised bandwidth. A variety of computer benchmarks exist to measure sustained memory bandwidth using a variety of access patterns ...
Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.
PC133 is a computer memory standard defined by the JEDEC. PC133 refers to SDR SDRAM operating at a clock frequency of 133 MHz, on a 64-bit-wide bus, at a voltage of 3.3 V. PC133 is available in 168-pin DIMM and 144-pin SO-DIMM form factors. PC133 is the fastest and final SDR SDRAM standard ever approved by the JEDEC, and delivers a bandwidth of ...
Unlike DDR4, all DDR5 chips have on-die error-correction code, that detects and corrects errors before sending data to the CPU, to improve reliability and allow denser RAM chips which lowers per-chip defect rate. However, on-die error-correction code is not the same as true ECC memory with extra data correction chips on the memory module. There ...
Synchronous memory interface is much faster as access time can be significantly reduced by employing pipeline architecture. Furthermore, as DRAM is much cheaper than SRAM, SRAM is often replaced by DRAM, especially in the case when a large volume of data is required. SRAM memory is, however, much faster for random (not block / burst) access.
PC-800 RDRAM operated at 400 MHz and delivered 1600 MB/s of bandwidth over a 16-bit bus. It was packaged as a 184-pin RIMM (Rambus in-line memory module) form factor, similar to a DIMM (dual in-line memory module). Data is transferred on both the rising and falling edges of the clock signal, a technique known as DDR. To emphasize the advantages ...
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