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  2. iZotope - Wikipedia

    en.wikipedia.org/wiki/IZotope

    iZotope has developed plugins for use directly in Audiokinetic WWise for audio enhancement, voice effects occlusion and room modeling. In addition, iZotope has developed sound design tools and special effects for sound designers using the FMOD middleware engine. For middleware engines supporting XAudio and Multistream formats, iZotope has a ...

  3. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: Import audio files for use in video games; Apply audio plug-in effects; Mix in real-time; Define game states; Simulate audio environments; Manage sound integration

  4. Audiokinetic - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic

    As part of this exclusive agreement, Audiokinetic became Emergent's only audio premier partner, and Wwise was integrated with Gamebryo, Emergent's game development framework. [ 10 ] In November 2008, Audiokinetic released SoundSeed, a family of sound generators for game audio that uses digital sound processing (DSP) technology.

  5. Native Instruments - Wikipedia

    en.wikipedia.org/wiki/Native_Instruments

    Native Instruments as a company was founded in 1999 in Berlin, Germany, where its headquarters are still located. [5] Founders Stephan Schmitt and Volker Hinz began using the name Native Instruments in 1996, when they developed Generator, a modular synth software package (which would later form the foundations for their ongoing product, Reaktor).

  6. Stutter edit - Wikipedia

    en.wikipedia.org/wiki/Stutter_edit

    [3] [15] In 2010, Sonik Architects was acquired by iZotope, [16] and in January 2011, the Stutter Edit plug-in, based on Transeau's patented technique, was released by iZotope and Transeau. [ 17 ] [ 18 ] [ 2 ] [ 19 ] It works by constantly sampling the incoming audio and storing it in a buffer, so that it can be used for repeating short loops ...

  7. Audio plug-in - Wikipedia

    en.wikipedia.org/wiki/Audio_plug-in

    The program used to dynamically load audio plug-ins is called a plug-in host. Example hosts include Bidule, Gig Performer, Mainstage, REAPER, and Sonic Visualiser.Plug-ins can also be used to host other plug-ins. [4] Communication between host and plug-in(s) is determined by a plug-in application programming interface ().

  8. Real-Time AudioSuite - Wikipedia

    en.wikipedia.org/wiki/Real-Time_AudioSuite

    Real-Time AudioSuite (RTAS) is an audio plug-in format developed by Digidesign, currently Avid Technology, for their Pro Tools LE and Pro Tools M-Powered systems, although they can be run on Pro Tools HD and Pro Tools TDM systems. RTAS plug-ins use the processing power of the host computer rather than DSP cards used in the Pro Tools HD systems.

  9. CLever Audio Plug-in - Wikipedia

    en.wikipedia.org/wiki/CLever_Audio_Plug-in

    CLever Audio Plug-in or CLAP is an open source software architecture, application programming interface and reference implementation suite for audio effect plugins as used in multimedia software such as digital audio workstations, audio editing software, and video editing software with integrated audio workflows.

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