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The English expression the hoi polloi (/ ˌ h ɔɪ p ə ˈ l ɔɪ /; from Ancient Greek οἱ πολλοί (hoi polloí) 'the many') was borrowed from Ancient Greek, where it means "the many" or, in the strictest sense, "the people".
Hoity Toity (Russian: Хойти-Тойти) is a 1929 Soviet science fiction novella written by Alexander Belyayev.The novel, part of the Professor Wagner's Inventions series, was first published in Vsemirny Sledopyt magazine between January and February 1930.
Hoity Toity (German: Adel Verpflichtet, pronounced [ˈaːdl̩ fɛɐ̯ˈp͡flɪçtət], lit. ' Noblesse oblige ' ) is a board game created by Klaus Teuber in 1990. Publication history
Belyaev at age 10. Alexander Belyaev was born in Smolensk in the family of an Orthodox priest.His father, after losing two other children (Alexander's sister Nina died at childhood from sarcoma and his brother Vasiliy, a veterinary student, drowned during a boat trip), wanted him to continue the family tradition and enrolled Alexander into Smolensk seminary.
A sentence diagram is a pictorial representation of the grammatical structure of a sentence. The term "sentence diagram" is used more when teaching written language, where sentences are diagrammed. The model shows the relations between words and the nature of sentence structure and can be used as a tool to help recognize which potential ...
Various sentences using the syllables mā, má, mǎ, mà, and ma are often used to illustrate the importance of tones to foreign learners. One example: Chinese: 妈妈骑马马慢妈妈骂马; pinyin: māma qí mǎ, mǎ màn, māma mà mǎ; lit. 'Mother is riding a horse... the horse is slow... mother scolds the horse'. [37]
In linguistics and grammar, a sentence is a linguistic expression, such as the English example "The quick brown fox jumps over the lazy dog." In traditional grammar , it is typically defined as a string of words that expresses a complete thought, or as a unit consisting of a subject and predicate .
Living history is an educational medium used by living history museums, historic sites, heritage interpreters, schools and historical reenactment groups to educate the public or their own members in particular areas of history, such as clothing styles, pastimes and handicrafts, or to simply convey a sense of the everyday life of a certain ...