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  2. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  3. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    Though std::string no longer uses it, many (perhaps most) alternative string libraries still implement copy-on-write strings. Some string implementations store 16-bit or 32-bit code points instead of bytes, this was intended to facilitate processing of Unicode text. [5]

  4. String interning - Wikipedia

    en.wikipedia.org/wiki/String_interning

    In computer science, string interning is a method of storing only one copy of each distinct string value, which must be immutable. [1] Interning strings makes some string processing tasks more time-efficient or space-efficient at the cost of requiring more time when the string is created or interned.

  5. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    The length of a string is the number of code units before the zero code unit. [1] The memory occupied by a string is always one more code unit than the length, as space is needed to store the zero terminator. Generally, the term string means a string where the code unit is of type char, which is exactly 8 bits on all modern machines.

  6. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    A technique that blends the advantages of mutable and immutable objects, and is supported directly in almost all modern hardware, is copy-on-write (COW). Using this technique, when a user asks the system to copy an object, it instead merely creates a new reference that still points to the same object.

  7. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.

  8. Rope (data structure) - Wikipedia

    en.wikipedia.org/wiki/Rope_(data_structure)

    For rope operations, the strings stored in nodes are assumed to be constant immutable objects in the typical nondestructive case, allowing for some copy-on-write behavior. Leaf nodes are usually implemented as basic fixed-length strings with a reference count attached for deallocation when no longer needed, although other garbage collection ...

  9. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.