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The victory condition is very simple: whoever controls Tobruk at the end of the game is the winner. [2] With over 350 die-cut counters and a large 19" x 25" mounted hex grid map, the game is moderately complex. Like many games of the period, Fall of Tobruk uses an alternating system of turns where the German player acts first, using three phases:
Alan Emrich and Gary E. Smith reviewed the game for Computer Gaming World, and stated that "Documented warfare has gone on in this region for over 4,000 years; Conflict: Middle East allows one to explore the more recent battles there and in some highly polished detail. It also offers insight into the great Israeli nightmare "what if" (another war).
1st edition box, 1972. Kasserine Pass, in some editions subtitled "The Baptism of Fire", is a board wargame published by Conflict Games in 1972 that simulates the Battle of Kasserine Pass during the North African Campaign of 1942, when inexperienced American forces were attacked by the battle-hardened Afrika Korps under the command of Erwin Rommel.
The game plays primarily in third-person perspective with controls similar to a standard first-person shooter. The player directly controls one member of the team at a time, but can issue commands to teammates and also swap direct control between any of the four characters on the fly.
Game designer John Hill created Bar-Lev only a few months after the end of the Yom Kippur War and published it immediately using cover art and an intensely colored map that Hill himself created. The information Hill had gleaned about the exact units involved in the war proved to be somewhat inaccurate, and several rules were also found to be ...
Strategic Command is a series of computer video games developed by Fury Software and Battlefront.com, and published by Excalibur Publishing. [1] Since the premiere of the first game in the series, Strategic Command: European Theater in 2002, eight further new titles and six expansion packs have been released, with the ninth game released in 2022, Strategic Command: American Civil War, being ...
A screenshot of the Conflict: MEPS interface. Each game turn represents one month in real time. On each turn, the player decides what diplomatic, espionage and military actions to take with regard to the other countries in the game, and then ends the turn. The game engine then runs and the results of the turn occur (each turn begins with some ...
Conflict: Denied Ops is a tactical shooter video game developed by Pivotal Games and published by Eidos Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It is the fifth and final installment in the Conflict series. Originally, the game was to be called "Crossfire" but was later changed.