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  2. ClickStart - Wikipedia

    en.wikipedia.org/wiki/ClickStart

    The ClickStart (with the slogan My First Computer) is an educational computer system created for children aged between 3 and 6 years (toddler to kindergarten) by LeapFrog Enterprises and was introduced in 2007. It is LeapFrog's second home console, and the first to come with its own games.

  3. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  4. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. Best Laptops for Kids to do Homework - AOL

    www.aol.com/best-laptops-kids-192311628.html

    Portable Windows 10 10.1inch Education Laptop Notebook Computer Learning Laptop Netbook for Kids Men Women You’ll appreciate the built-in Wi-Fi, Bluetooth, camera, and headphone port. HBESTORE

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    1.3 Children's software. 1.4 Computer science. ... This is a list of educational software that is computer software whose primary purpose is teaching or self-learning.

  7. JumpStart Toddlers - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Toddlers

    JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under.

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