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Morgan Kaufmann's audience includes the research and development communities, information technology (IS/IT) managers, and students in professional degree programs. The company was founded in 1984 by publishers Michael B. Morgan and William Kaufmann and computer scientist Nils Nilsson .
Morgan Kaufmann. ISBN 0-934613-27-3. Christoph M. Hoffmann (1989). Geometric and Solid Modeling: An Introduction. Morgan Kaufmann. ISBN 1-55860-067-1. The book is out of print. Its main chapters are: Basic Concepts; Boolean Operations on Boundary Representation; Robust and Error-Free Geometric Operations; Representation of Curved Edges and Faces
The Academic Press / Morgan Kaufmann book, Swarm Intelligence, by Kennedy and Eberhart with Yuhui Shi, was published in 2001. The particle swarm paradigm draws on social-psychological simulation research in which Kennedy had participated at the University of North Carolina , integrated with evolutionary computation methods that Eberhart had ...
Semantic Web for the Working Ontologist (with James Hendler) Morgan Kaufmann (2008). ISBN 978-0-12-373556-0. Semantic Web for the Working Ontologist (Second Edition) (with James Hendler) Morgan Kaufmann (2011). ISBN 978-0-12-385965-5. Semantic Web for the Working Ontologist (Third Edition) (with James Hendler and Fabien Gandon) ACM Books (2020).
Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt.It incorporates ethnographic methods for gathering data relevant to the product via field studies, rationalizing workflows, and designing human–computer interfaces.
William H. Inmon (born 1945) is an American computer scientist, recognized by many as the father of the data warehouse. [1] [2] Inmon wrote the first book, held the first conference (with Arnie Barnett), wrote the first column in a magazine and was the first to offer classes in data warehousing.
The book covers more recent AI programming techniques, including Logic Programming, ... San Francisco, Calif: Morgan Kaufmann Publishers, 1992. External links
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.