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Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
The Counter-Strike 2 update moved the game from the Source game engine to Source 2, introduced "responsive smokes" that could be interacted with, [68] and redesigned versions of classic series maps. Various features from Global Offensive were removed, such as the gamemodes Arms Race and Danger Zone, [ 69 ] and all 167 in-game achievements were ...
The map returned in Counter-Strike 2, featuring various enhancements and graphical upgrades. Since its introduction, Inferno has been one of the most popular maps in the Counter-Strike series in casual and competitive play. It has become an influential multiplayer map across the whole first-person shooter genre, being used as a community map in ...
Chris Shive of Hardcore Gamer stated that Counter-Strike 2 is a "mostly positive update to Global Offensive", and gave it a 4/5 rating. [6] Polygon ' s Charlie Theel called Counter-Strike 2 "a significant move forward for the franchise", praising the game's changes to weapon handling, visuals, sound design and art direction. [55]
Download QR code; Print/export Download as PDF; Printable version; Help. Pages in category "Counter-Strike maps" The following 5 pages are in this category, out of 5 ...
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Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.
The map was added as part of Update 1.1 for the original Counter-Strike game in 2001, alongside other maps such as Vertigo and Dust II. [ 12 ] [ 13 ] The map was designed in two weeks by Christopher "Narby" Auty and was originally situated in a rebel stronghold in a small Middle Eastern village. [ 14 ]