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  2. Consistent Overhead Byte Stuffing - Wikipedia

    en.wikipedia.org/wiki/Consistent_Overhead_Byte...

    HDLC framing is a well-known example, used particularly in PPP (see RFC 1662 § 4.2). Although HDLC framing has an overhead of <1% in the average case, it suffers from a very poor worst-case overhead of 100%; for inputs that consist entirely of bytes that require escaping, HDLC byte stuffing will double the size of the input.

  3. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    The term "fluent interface" was coined in late 2005, though this overall style of interface dates to the invention of method cascading in Smalltalk in the 1970s, and numerous examples in the 1980s. A common example is the iostream library in C++ , which uses the << or >> operators for the message passing, sending multiple data to the same ...

  4. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  5. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  6. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    In computer science, a circular buffer, circular queue, cyclic buffer or ring buffer is a data structure that uses a single, fixed-size buffer as if it were connected end-to-end. This structure lends itself easily to buffering data streams. [1] There were early circular buffer implementations in hardware. [2] [3]

  7. Simplified Instructional Computer - Wikipedia

    en.wikipedia.org/wiki/Simplified_Instructional...

    The Simplified Instruction Computer has three instruction formats, and the Extra Equipment add-on includes a fourth. The instruction formats provide a model for memory and data management. Each format has a different representation in memory: Format 1: Consists of 8 bits of allocated memory to store instructions.

  8. 16550 UART - Wikipedia

    en.wikipedia.org/wiki/16550_UART

    More critically, with only a 1-byte buffer there is a genuine risk that a received byte will be overwritten if interrupt service delays occur. To overcome these shortcomings, the 16550 series UARTs incorporated a 16-byte FIFO buffer with a programmable interrupt trigger of 1, 4, 8, or 14 bytes.

  9. Bitstream - Wikipedia

    en.wikipedia.org/wiki/Bitstream

    A bytestream is a sequence of bytes. Typically, each byte is an 8-bit quantity, and so the term octet stream is sometimes used interchangeably. An octet may be encoded as a sequence of 8 bits in multiple different ways (see bit numbering) so there is no unique and direct translation between bytestreams and bitstreams