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  2. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits.

  3. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    Aspects of object lifetime vary between programming languages and within implementations of a language. The core concepts are relatively common, but terminology varies. For example, the concepts of create and destroy are sometimes termed construct and destruct and the language elements are termed constructor (ctor) and destructor (dtor).

  4. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  5. Object–relational mapping - Wikipedia

    en.wikipedia.org/wiki/Object–relational_mapping

    This could be modeled in an object-oriented implementation by a "Person object" with an attribute/field to hold each data item that the entry comprises: the person's name, a list of phone numbers, and a list of addresses. The list of phone numbers would itself contain "PhoneNumber objects" and so on.

  6. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    In computer programming, create, read, update, and delete (CRUD) are the four basic operations (actions) of persistent storage. [1] CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports .

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    An object is a data structure or abstract data type containing fields (state variables containing data) and methods (subroutines or procedures defining the object's behavior in code). Fields may also be known as members, attributes, or properties. Objects are typically stored as contiguous regions of memory.

  8. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  9. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    This insulates client code from object creation by having clients request that a factory object create an object of the desired abstract type and return an abstract pointer to the object. [ 5 ] An example is an abstract factory class DocumentCreator that provides interfaces to create a number of products (e.g., createLetter() and createResume() ).