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Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing , 3D computer graphics and post-production of films .
A neural radiance field (NeRF) is a method based on deep learning for reconstructing a three-dimensional representation of a scene from two-dimensional images. The NeRF model enables downstream applications of novel view synthesis, scene geometry reconstruction, and obtaining the reflectance properties of the scene.
Neural style transfer (NST) refers to a class of software algorithms that manipulate digital images, or videos, in order to adopt the appearance or visual style of another image. NST algorithms are characterized by their use of deep neural networks for the sake of image transformation.
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Historically, rendering was called image synthesis [6]: xxi but today this term is likely to mean AI image generation. [7] The term "neural rendering" is sometimes used when a neural network is the primary means of generating an image but some degree of control over the output image is provided. [ 8 ]
DeepDream is a computer vision program created by Google engineer Alexander Mordvintsev that uses a convolutional neural network to find and enhance patterns in images via algorithmic pareidolia, thus creating a dream-like appearance reminiscent of a psychedelic experience in the deliberately overprocessed images.
A neural circuit is a population of neurons interconnected by synapses to carry out a specific function when activated. [1] Multiple neural circuits interconnect with one another to form large scale brain networks. [2] Neural circuits have inspired the design of artificial neural networks, though there are significant differences.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.