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Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.
Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
The success of the game led to the development of the sequel Left 4 Dead 2, which was released in 2009. In 2012, all Left 4 Dead campaigns were ported over to Left 4 Dead 2, with cross-platform multiplayer support between Windows and Mac versions of the game.
The concept of their next project had begun prior to the development of Left 4 Dead. Inspired by the asymmetrical mode of Left 4 Dead, [7] and hunting games like Cabela's Big Game Hunter, the team wanted to create a game where prey could strike back at hunters. [21] The concept eventually became Evolve, and was the company's next full-scale ...
[180] IGN, which rated the game a 2/10, noted the game's total lack of any RTS-related elements and asked whether it was "made in 1994 and sealed into a vault until 2009" given how dated the visuals looked. [181] Resolution, awarding the game 35%, warned readers not to purchase the game, but conceded that it is occasionally "incredibly amusing ...
Left For Dead, a 2000 book by mountain climber Beck Weathers; ... Left 4 Dead, a 2008 video game; Left 4 Dead 2, the sequel released in 2009; Music
The game is considered to be a spiritual successor to the Left 4 Dead series, and carries over several key gameplay pillars, [2] such as a strong emphasis on cooperative teamwork, and an AI system called the "Game Director", which dynamically modifies the environment, placement of enemies, items, and obstacles in response to players ...
She received Game Developers Choice Awards for design, innovation, and game of the year with her colleague writer Erik Wolpaw. Swift continued to lead development for various projects at Valve such as Left 4 Dead, Left 4 Dead 2, etc. After, Swift decided to change companies and joined Airtight Games, an American independent video game developer.
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