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A state i is said to be transient if, starting from i, ... [74] also including modeling the two states of clear and cloudiness as a two-state Markov chain. ...
A basic property about an absorbing Markov chain is the expected number of visits to a transient state j starting from a transient state i (before being absorbed). This can be established to be given by the (i, j) entry of so-called fundamental matrix N, obtained by summing Q k for all k (from 0 to ∞).
A finite-state machine can be used as a representation of a Markov chain. Assuming a sequence of independent and identically distributed input signals (for example, symbols from a binary alphabet chosen by coin tosses), if the machine is in state y at time n , then the probability that it moves to state x at time n + 1 depends only on the ...
A continuous-time Markov chain (CTMC) is a continuous stochastic process in which, for each state, the process will change state according to an exponential random variable and then move to a different state as specified by the probabilities of a stochastic matrix. An equivalent formulation describes the process as changing state according to ...
A terminating Markov chain is a Markov chain where all states are transient, except one which is absorbing. Reordering the states, the transition probability matrix of a terminating Markov chain with m {\displaystyle m} transient states is
In probability theory, uniformization method, (also known as Jensen's method [1] or the randomization method [2]) is a method to compute transient solutions of finite state continuous-time Markov chains, by approximating the process by a discrete-time Markov chain. [2]
A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.
A Markov decision process is a Markov chain in which state transitions depend on the current state and an action vector that is applied to the system. Typically, a Markov decision process is used to compute a policy of actions that will maximize some utility with respect to expected rewards.