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  2. Factorial experiment - Wikipedia

    en.wikipedia.org/wiki/Factorial_experiment

    Designed experiments with full factorial design (left), response surface with second-degree polynomial (right) In statistics, a full factorial experiment is an experiment whose design consists of two or more factors, each with discrete possible values or "levels", and whose experimental units take on all possible combinations of these levels across all such factors.

  3. Multifactor design of experiments software - Wikipedia

    en.wikipedia.org/wiki/Multifactor_Design_of...

    Factorial experimental design software drastically simplifies previously laborious hand calculations needed before the use of computers. During World War II, a more sophisticated form of DOE, called factorial design, became a big weapon for speeding up industrial development for the Allied forces. These designs can be quite compact, involving a

  4. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    Design of experiments with full factorial design (left), response surface with second-degree polynomial (right) The design of experiments , also known as experiment design or experimental design , is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation.

  5. Factorial - Wikipedia

    en.wikipedia.org/wiki/Factorial

    The factorial function is a common feature in scientific calculators. [73] It is also included in scientific programming libraries such as the Python mathematical functions module [74] and the Boost C++ library. [75]

  6. Memoization - Wikipedia

    en.wikipedia.org/wiki/Memoization

    function factorial (n is a non-negative integer) if n is 0 then return 1 [by the convention that 0! = 1] else if n is in lookup-table then return lookup-table-value-for-n else let x = factorial(n – 1) times n [recursively invoke factorial with the parameter 1 less than n] store x in lookup-table in the n th slot [remember the result of n! for ...

  7. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  8. Continuation-passing style - Wikipedia

    en.wikipedia.org/wiki/Continuation-passing_style

    The translations shown above show that CPS is a global transformation. The direct-style factorial takes, as might be expected, a single argument; the CPS factorial& takes two: the argument and a continuation. Any function calling a CPS-ed function must either provide a new continuation or pass its own; any calls from a CPS-ed function to a non ...

  9. Hoare logic - Wikipedia

    en.wikipedia.org/wiki/Hoare_logic

    Hoare logic (also known as Floyd–Hoare logic or Hoare rules) is a formal system with a set of logical rules for reasoning rigorously about the correctness of computer programs. It was proposed in 1969 by the British computer scientist and logician Tony Hoare , and subsequently refined by Hoare and other researchers. [ 1 ]