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2D geometric models are also convenient for describing certain types of artificial images, such as technical diagrams, logos, the glyphs of a font, etc. They are an essential tool of 2D computer graphics and often used as components of 3D geometric models, e.g. to describe the decals to be applied to a car model. Modern architecture practice ...
Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes. The shapes studied in geometric modeling are mostly two- or three- dimensional ( solid figures ), although many of its tools and principles can be applied to sets of any finite dimension.
Free-Form Deformation is used in computer graphics for solid geometric models. For example, the Lattice Modifier in Blender (software). It is used in the image registration in both rigid and non-rigid transformation. [4]
There are also many 2D graphics editors specialized for certain types of drawings such as electrical, electronic and VLSI diagrams, topographic maps, computer fonts, etc. Image editors are specialized for the manipulation of digital images, mainly by means of free-hand drawing/painting and signal processing operations. They typically use a ...
Both 2D and 3D geometric models are extensively used in computer graphics. 2D models are important in computer typography and technical drawing. 3D models are central to computer-aided design and manufacturing, and many applied technical fields such as geology and medical image processing. Geometric models are usually distinguished from ...
This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
A free software Asteroids-like video game played on a vector monitor. Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device ...
An example of a multiview orthographic drawing from a US Patent (1913), showing two views of the same object. Third angle projection is used. In third-angle projection , the object is conceptually located in quadrant III, i.e. it is positioned below and behind the viewing planes, the planes are transparent , and each view is pulled onto the ...