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The M12 Force Application Light Reconnaissance Vehicle, [1] nicknamed Warthog, is a fictional armoured fighting vehicle that appears in the Halo video game franchise. An anti-infantry military light utility vehicle with a rear-mounted weapon turret, it appears in most major Halo titles as a drivable vehicle.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood.
To further increase mine/IED protection in the rear wagon, this has now a one-metre ground clearance, the roof having being heightened to ensure a greater volume of 7.9 m 3 for the rear and 5.2 m 3 for the front module. The Bronco 3 is fitted with a new Mercedes-MTU TD106 325 hp engine providing higher torque, delivering improved off-road ...
[23] [24] Halo 3 is the final game in the original Halo trilogy, ending the story arc begun in Halo: Combat Evolved. [25] The game was released on the Xbox 360 on September 25, 2007. [26] It adds to the series vehicles, weapons, and a class of items called equipment. [27]
If you haven't yet purchased the Halo 4 Season Pass, there's still a way for you to save on the game's downloadable content. 343 Industries and Microsoft have announced a sale for select Halo 4 ...
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The M6D Pistol, also known as the Halo CE pistol, M6D Magnum Sidearm or M6D Personal Defense Weapon System, is a fictional pistol featured in the Halo franchise of video games. It is one of the starting weapons used by the protagonist, Master Chief, and was designed and manufactured by Misriah Armory, a manufacturer for the United Nations Space ...
The Firefight game mode was a late addition to the game. Staffer Tim Williams built a prototype shortly after Halo 3 shipped, placing the player in a portion of a Halo 3 campaign map and fighting enemies. When development commenced on ODST, William's concept was adopted for the game and refined. Designer Lars Bakken described one advantage of ...