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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  4. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    For any point, the abscissa is the first value (x coordinate), and the ordinate is the second value (y coordinate). In mathematics, the abscissa (/ æ b ˈ s ɪ s. ə /; plural abscissae or abscissas) and the ordinate are respectively the first and second coordinate of a point in a Cartesian coordinate system: [1] [2]

  5. Far Lands or Bust - Wikipedia

    en.wikipedia.org/wiki/Far_Lands_or_Bust

    Far Lands or Bust (abbreviated FLoB) is an online video series created by Kurt J. Mac in which he plays the video game Minecraft.The series depicts his journey to the "Far Lands", a distant area of a Minecraft world in which the terrain generation does not function correctly, creating a warped landscape.

  6. Translation of axes - Wikipedia

    en.wikipedia.org/wiki/Translation_of_axes

    This means that the origin O' of the new coordinate system has coordinates (h, k) in the original system. The positive x' and y' directions are taken to be the same as the positive x and y directions. A point P has coordinates (x, y) with respect to the original system and coordinates (x', y') with respect to the new system, where

  7. Chebyshev distance - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_distance

    A sphere formed using the Chebyshev distance as a metric is a cube with each face perpendicular to one of the coordinate axes, but a sphere formed using Manhattan distance is an octahedron: these are dual polyhedra, but among cubes, only the square (and 1-dimensional line segment) are self-dual polytopes.

  8. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...

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