Search results
Results from the WOW.Com Content Network
During the GDC 2006, Microsoft presented the XNA Framework, a new managed version of DirectX (similar but not identical to Managed DirectX) that is intended to assist development of games by making it easier to integrate DirectX, HLSL and other tools in one package. It also supports the execution of managed code on the Xbox 360.
Alex became the Microsoft Windows Game technology evangelist for DirectX through his early work at Microsoft (1992-1997) to advance Windows as a dominant graphics and media platform. The early DirectX team worked closely with Id Software to port Doom to Windows 95 which became the very first DirectX game ever published. [1]
DirectPlay is part of Microsoft's DirectX API. It is a network communication library intended for computer game development, although it can be used for other purposes. DirectPlay is a high-level software interface between applications and communication services that allows games to be connected over the Internet , a modem link, or a network .
This page was last edited on 21 December 2012, at 21:08 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Managed DirectX was first released in 2002 to allow less complicated access to the DirectX API through the .NET framework. The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics and the other DirectX API's in a much easier, object-oriented manner.
All versions of D3DX11 are deprecated per Microsoft Docs. [3] Most functionality from D3DX9, D3DX10, and D3DX11 has been moved to open source projects for Direct3D 11 or later: DirectXMath, [4] DirectX Tool Kit, [5] DirectXTex, [6] DirectXMesh, [7] and UVAtlas. [8] There are also open source versions of DXUT [9] and the Effects (FX11) [10 ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.