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  2. Draw-a-Scientist Test - Wikipedia

    en.wikipedia.org/wiki/Draw-a-Scientist_Test

    The Draw-A-Scientist Test (DAST) is an open-ended projective test designed to investigate children's perceptions of the scientist. Originally developed by David Wade Chambers in 1983, the main purpose was to learn at what age the well known stereotypic image of the scientist first appeared.

  3. Follow Through (project) - Wikipedia

    en.wikipedia.org/wiki/Follow_Through_(project)

    Follow Through was the largest and most expensive experimental project in education funded by the U.S. federal government that has ever been conducted. The most extensive evaluation of Follow Through data covers the years 1968–1977; however, the program continued to receive funding from the government until 1995.

  4. Self Organised Learning Environment - Wikipedia

    en.wikipedia.org/wiki/Self_Organised_Learning...

    A Self Organized Learning Environment (SOLE) is a program designed to support self-directed education.Sugata Mitra, an education scientist, first popularized the term in 1999, referencing an approach he developed following his Hole in the Wall experiments.

  5. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/.../Stanford_marshmallow_experiment

    Experiment 2 focused on how the substantive content of cognitions can affect subsequent delay behavior. The conditions in Experiment 2 were the same as in Experiment 1, with the exception that after the three comprehension questions were asked of the children the experimenter suggested ideas to think about while they were waiting.

  6. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The role of projects in the overall curriculum is also open to interpretation. Projects can guide the entire curriculum (more common in charter or other alternative schools) or simply consist of a few hands-on activities. They might be multidisciplinary (more likely in elementary schools) or single-subject (commonly science and math).

  7. Pygmalion effect - Wikipedia

    en.wikipedia.org/wiki/Pygmalion_effect

    For example, a leader may expect an employee to be engaged in learning activities and in turn, the employee may engage in more learning, consistent with the idea self-fulfilling prophecy. Leaders have power over employees (including the power to fire an employee) and, thus, behavior change in employees may be the result of that power differential.

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