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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions: ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. M142 HIMARS - Wikipedia

    en.wikipedia.org/wiki/M142_HIMARS

    The M142 High Mobility Artillery Rocket System (HIMARS / ˈ h aɪ m ɑːr z /) is a light multiple rocket launcher developed in the late 1990s for the United States Army and mounted on a standard U.S. Army Family of Medium Tactical Vehicles (FMTV) M1140 truck frame.

  8. RPG-7 - Wikipedia

    en.wikipedia.org/wiki/RPG-7

    The RPG-7 [a] is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket launcher.The RPG-7 and its predecessor, the RPG-2, were designed by the Soviet Union, and are now manufactured by the Russian company Bazalt.

  9. Pinaka multi-barrel rocket launcher - Wikipedia

    en.wikipedia.org/wiki/Pinaka_multi-barrel_rocket...

    Pinaka (from Sanskrit: पिनाक, see Pinaka) is a multiple rocket launcher produced in India and developed by the Defence Research and Development Organisation (DRDO) for the Indian Army.

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