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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...

  3. Bob De Schutter - Wikipedia

    en.wikipedia.org/wiki/Bob_De_Schutter

    From 2007 until 2012 De Schutter was a researcher, teacher and game designer for the e-Media Lab of the Katholieke Universiteit Leuven (campus Group T), [8] where he worked on games to facilitate inter-generational knowledge transfer, [9] rehabilitate psycho-motor skills, [10] train entrepreneurial skills, [11] sensitize university students on urban mobility for the disabled [12] and teach the ...

  4. James Paul Gee - Wikipedia

    en.wikipedia.org/wiki/James_Paul_Gee

    Video games, when they are successful, are very good at challenging players. They motivate players to persevere and simultaneously teach players how to play. Gee began his work in video games by identifying thirty-six learning principles that are present in - but not exclusive to - the design of good video games. [10]

  5. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  6. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

  7. Jesper Juul (game researcher) - Wikipedia

    en.wikipedia.org/wiki/Jesper_Juul_(game_researcher)

    Jesper Juul is a Danish game designer, educator, and theorist in the field of video game studies.He is an associate professor at the Danish Design School.. Juul is also a co-editor, with William Uricchio and Geoffrey Long, of the MIT Press Playful Thinking series.

  8. Category:Video game studies - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_studies

    Pages in category "Video game studies" The following 14 pages are in this category, out of 14 total. ... Game feel; GameLab London; Games and learning;

  9. Digital Games Research Association - Wikipedia

    en.wikipedia.org/wiki/Digital_Games_Research...

    Digital Games Research Association (DiGRA) is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. [1] It is a leading academic organization in the field of digital games. [1] Frans Mäyrä was the founding president from 2003 to 2006. [2]