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Strong Kids, Safe Kids is a 1984 direct-to-video PSA film, hosted by Henry Winkler, that teaches basic skills to parents and children to help prevent sexual abuse and other dangerous situations.
The discrepancy between Roblox’s policies and parents' experiences and concerns leaves many wondering just how safe it is for kids to use. ... makes designing video games and virtual worlds ...
Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
Educational Earth-science videos, animations, lessons for educators. Animations/videos have been reviewed and evaluated by scientists/specialists in the specific discipline. Free Creative Commons Attribution-NonCommercial-ShareAlike [3] IRIS Consortium: iTunesU: Multidisciplinary Lectures from universities Free (requires iTunes software ...
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
In virtual field trips, students visit real-world places or educational simulations to experience different lessons. Google Expeditions [ 9 ] allows students to take a shared field trip using smartphone headset technology under the control of a teacher's app. [ 10 ] Nearpod's VR provides lesson plans in all core subjects for primary grades, and ...
"Safe games for indoor play are most board games, provided your child is old enough to understand the rules, basic card games like Go Fish or Snap, any video game rated for their age that does not ...
Woogi World was a yearlong program in which elementary school students could become members of the Woogi World community. [1] Woogi World aimed to teach children appropriate ways to socialize online, as well as skills for real-life situations, using gaming and social networking technology.
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