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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]
The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn. It is difficult to pinpoint when gamification, in the strict sense of the term, came to be used in educational contexts, although examples shared online by classroom ...
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]
Duolingo Inc. [b] is an American educational technology company that produces learning apps and provides language certification.Duolingo offers courses on 43 languages, [5] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo, and even constructed languages such as Klingon. [6]
The Wooclap app was effectively used in order to increase the amount of participation in the classroom. The study also found that Wooclap was "the least known interactive learning site among the participants" out of "Kahoot!, Quizlet, Quizalize, Wooclap, and Jeopardylabs". [11]
Squirrel Ai Learning works with teachers to identify the most fine-grained possible concepts (“knowledge points”) for a course in order to precisely target learning gaps. For example, middle school mathematics is broken into over 10,000 points such as rational numbers , the properties of a triangle , and the Pythagorean theorem .
That method also claims to encourage learners to incorporate their personal experiences into their language learning environment and to focus on the learning experience, in addition to the learning of the target language. [1] According to CLT, the goal of language education is the ability to communicate in the target language. [2]
Student teaching has been used as a challenge to foreign language learners to facilitate the integration of their language skills by placing them at the center of classroom activities. [3] Student teaching philosophy has proven to be a decisive between the newer cohort of teachers, and older educators.