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The Halo series had sold more than 81 million copies by 2021, [175] and total franchise sales amounted to more than $6 billion in 2021. [205] Halo ' s success led to the term "Halo killer" being used to describe console games that aspire, or are considered, to be better than Halo. [206] It was the Xbox's killer app. [207]
Halo franchise logo. Halo is a science fiction video game franchise created by Bungie and owned and published by Xbox Game Studios.Central to the Halo series are the three first-person shooter video games Halo: Combat Evolved, Halo 2 and Halo 3; novelizations, soundtracks, and other media are also available.
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In Halo: Epitaph, the Didact, his sanity having been restored from being digitized by the Master Chief, learns that the Librarian was uploaded directly to the Domain upon her death because of her contributions to Living Time unlike the other Forerunners who had died when Halo was fired and were trapped in the outer boundaries of the Domain. Now ...
Halo: Nightfall—a series of weekly, episodic digital videos directed by Sergio Mimica-Gezzan and produced by Ridley Scott—launched soon after the collection was released. The series was designed to connect the stories of previous Halo games to the upcoming Halo 5. [3] The Halo 5 beta launched on December 29, 2014, and ran until January 18 ...
Halo: The Fall of Reach is a military science fiction novel by Eric Nylund, set in the Halo universe, and acts as a prelude to Halo: Combat Evolved, the first game in the series. The book was released in October 2001 and is the first Halo novel. It takes place in the 26th century across several planets and locations.
Halo 5: Guardians was the eleventh bestselling retail game during its first week of release in Japan, with 7,455 physical copies. being sold. [110] In the United Kingdom, Halo 5 debuted on the top of the sales charts as measured by Chart-Track, besting the week's other new release, Assassin's Creed Syndicate.
Bungie introduced the Halo series publicly in 1999 by sending the Cortana Letters, a series of cryptic email messages, to the maintainer of marathon.bungie.org, a fan site for one of Bungie's other game series. The strategic use of cryptic messages in a publicity campaign was repeated in I Love Bees, a promotion for Halo 2. [42]