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  2. Go ranks and ratings - Wikipedia

    en.wikipedia.org/wiki/Go_ranks_and_ratings

    The American Go Association adopted a uniform standard deviation of 104, [10] i.e. slightly more than one rank, while the European Go Federation ratings have a sliding standard of deviation from 200 for beginners down to 70 for top players. [6] The IGS has a fixed standard deviation for all levels of play, but a non-standard distribution. [11]

  3. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]

  4. Go (programming language) - Wikipedia

    en.wikipedia.org/wiki/Go_(programming_language)

    go run, a shortcut for building and executing code; godoc, for displaying documentation or serving it via HTTP; gorename, for renaming variables, functions, and so on in a type-safe way; go generate, a standard way to invoke code generators; go mod, for creating a new module, adding dependencies, upgrading dependencies, etc.

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  6. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

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  8. High- and low-level - Wikipedia

    en.wikipedia.org/wiki/High-_and_low-level

    In computer science, software is typically divided into two types: high-level end-user applications software (such as word processors, databases, video games, etc.), and low-level systems software (such as operating systems, hardware drivers, firmwares, etc.). As such, high-level applications typically rely on low-level applications to function.

  9. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Tutorial level of the 2000 video game Tux Racer, telling the user to push the red area of the screen to jump. In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game.

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