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  2. Bounds checking - Wikipedia

    en.wikipedia.org/wiki/Bounds_checking

    In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking).

  3. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    Some programming languages provide operations that return the size (number of elements) of a vector, or, more generally, range of each index of an array. In C and C++ arrays do not support the size function, so programmers often have to declare separate variable to hold the size, and pass it to procedures as a separate parameter.

  4. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    [10] [11] vector<bool> does not meet the requirements for a C++ Standard Library container. For instance, a container<T>::reference must be a true lvalue of type T. This is not the case with vector<bool>::reference, which is a proxy class convertible to bool. [12] Similarly, the vector<bool>::iterator does not yield a bool& when dereferenced.

  5. Bit array - Wikipedia

    en.wikipedia.org/wiki/Bit_array

    A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure . A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly.

  6. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    Function rank is an important concept to array programming languages in general, by analogy to tensor rank in mathematics: functions that operate on data may be classified by the number of dimensions they act on. Ordinary multiplication, for example, is a scalar ranked function because it operates on zero-dimensional data (individual numbers).

  7. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  8. Vector (C++) - Wikipedia

    en.wikipedia.org/?title=Vector_(C++)&redirect=no

    This page was last edited on 24 June 2014, at 02:53 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  9. Single instruction, multiple data - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    The first use of SIMD instructions was in the ILLIAC IV, which was completed in 1966.. SIMD was the basis for vector supercomputers of the early 1970s such as the CDC Star-100 and the Texas Instruments ASC, which could operate on a "vector" of data with a single instruction.